Command and conquer 3 kanes wrath unit promotions
I was saying one of the more irritating game bugs is that in skirmish, if the enemy is GDI, Orca 'fighter' will just sit overtop of a unit and keep 'scanning' for targets randomly. I think you mis-read something back there.
COMMAND AND CONQUER 3 KANES WRATH UNIT PROMOTIONS UPGRADE
Just a suggestion for a trainer option instant veterancy upgrade would be nice to have a hotkey to upgrade any given unit's veterancy by one.įor the record 1: Yes, the game is buggy as heck and a slight disappointment (not as bad as Empire Earth III though, now that's what I call a real disappointment.).įor the record 2: The ORCA Bomber is a GDI unit (just as any ORCA unit btw, only GDI have them) of the second Tiberium war, the NOD bomber is called "Vertigo". Long after I finish the single player campaign I will be having a blast with this expansion as I have had with the original thanks in no small part to these cheats. Heh!, Heh! new cheats mean "invincible" epic units. Assuming the guys at EA learn from CNC3 and apply a lot of that to RA3, it's going to be a great game. All in all, I was and continue to be pretty impressed, and the whole experience really has me excited for Red Alert 3. The factions aren't wildly different like UaW. Then again, this is a CNC game, so who really cares that much about the story?Įvaluating CNC3 + KW, I can honestly say it's one of the best RTS games out there. The story-line is engrossing and does fill in a lot of the blanks, but leaves you with a lot of questions too. Scrin seems like it would be the hardest (upgrading multiple bases to Tier 3 and then building Thresholds), with Nod in the middle. The alternate victory conditions, at least from a GDI perspective (haven't played Nod or Scrin yet), are almost laughably easy. It plays very much like a free-form Civilization.
I'd say, based on personal preference, I'd prefer Zone Troopers to Zone Raiders, but they do okay for themselves. You have to be really conscious of what units are where. Traveler-57 has a lot of micromanagement, almost too much IMO. Reaper-17 and the Steel Talons play very similarly. In terms of most different from the vanilla side, the Black Hand is closest. Especially for Nod, which tends to feature faster units than the Scrin and especially GDI, it's easy to have a large force leave the Epic unit behind pretty quickly. Is it as big a deal as the devs and some reviews made it out to be? Not really.Īll three Epic units (MARV, Redeemer, Eradicator) move VERY slowly. As a note: the Epic units are far from invincible.